Difference between revisions of "Talk:Geometry:TSAXS 3D"

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===Compute <math>q_y</math>===
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:<math>
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\begin{alignat}{2}
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\mathbf{q} & = \begin{bmatrix} q_x \\ q_y \\ q_z \end{bmatrix} \\
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    & = \frac{2 \pi}{\lambda} \begin{bmatrix} \sin \theta_f \cos \alpha_f  \\ \cos \theta_f \cos \alpha_f - 1 \\ \sin \alpha_f \end{bmatrix}
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\end{alignat}
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</math>
  
 
====Scratch/working (contains errors)====
 
====Scratch/working (contains errors)====

Revision as of 15:11, 15 April 2019

Compute

Scratch/working (contains errors)

As a check of these results, consider:

Where we used:

And, we further note that:

Continuing: