Difference between revisions of "Talk:Geometry:TSAXS 3D"

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(Compute q_y)
(Compute q_y)
 
(4 intermediate revisions by the same user not shown)
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===Compute <math>q_y</math>===
+
====Compute <math>q_y</math>====
 
:<math>
 
:<math>
 
\begin{alignat}{2}
 
\begin{alignat}{2}
 
\mathbf{q} & = \begin{bmatrix} q_x \\ q_y \\ q_z \end{bmatrix} \\
 
\mathbf{q} & = \begin{bmatrix} q_x \\ q_y \\ q_z \end{bmatrix} \\
     & = \frac{2 \pi}{\lambda} \begin{bmatrix} \sin \theta_f \cos \alpha_f  \\ \cos \theta_f \cos \alpha_f - 1 \\ \sin \alpha_f \end{bmatrix}
+
     & = k \begin{bmatrix} \sin \theta_f \cos \alpha_f  \\ \cos \theta_f \cos \alpha_f - 1 \\ \sin \alpha_f \end{bmatrix}
 
\end{alignat}
 
\end{alignat}
 
</math>
 
</math>
 
So:
 
So:
 
:<math>
 
:<math>
 +
\begin{alignat}{2}
 +
\alpha_f & = \sin^{-1} \left[ \frac{q_z}{k} \right] \\
 +
\frac{q_x}{k} & = \sin \theta_f \cos \alpha_f \\
 +
\theta_f & = \sin^{-1} \left[ \frac{q_x}{k} \frac{1}{\cos \alpha_f} \right] \\
 +
\frac{q_y}{k} & = \cos \theta_f \cos \alpha_f - 1 \\
 +
q_y & = k \left ( \cos \left( \sin^{-1} \left[ \frac{q_x}{k} \frac{1}{\cos \alpha_f} \right] \right ) \cos \left ( \sin^{-1} \left[ \frac{q_z}{k} \right] \right ) - 1 \right )\\
 +
& = k \left ( \sqrt{ 1 - \left[ \frac{q_x}{k} \frac{1}{\cos \alpha_f} \right]^2 } \sqrt{ 1 - \left[ \frac{q_z}{k} \right]^2 } - 1 \right )
 +
\end{alignat}
 +
</math>
 +
Or equivalently:
 +
:<math>
 +
\begin{alignat}{2}
 +
q_y & = k \left ( \sqrt{ 1 - \left[ \frac{q_x}{k} \frac{1}{\sqrt{1-[q_z/k]^2}} \right]^2 } \sqrt{ 1 - \left[ \frac{q_z}{k} \right]^2 } - 1 \right ) \\
 +
    & = k \sqrt{ 1 - \frac{q_x^2}{k^2 (1-q_z^2/k^2) } } \sqrt{ 1 - \frac{q_z^2}{k^2} } - k
 +
\end{alignat}
 
</math>
 
</math>
  

Latest revision as of 16:29, 15 April 2019

Compute

So:

Or equivalently:

Scratch/working (contains errors)

As a check of these results, consider:

Where we used:

And, we further note that:

Continuing: