Difference between revisions of "Talk:Scattering"
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& = \frac{d^2x^2+d^2z^2}{d^2+x^2+d^2z^2} + \left ( \frac{d^8}{d^4+d^2x^2+d^4z^2} -2 \frac{d^4}{\sqrt{d^4+d^2x^2+d^4z^2}} + 1 \right ) \\ | & = \frac{d^2x^2+d^2z^2}{d^2+x^2+d^2z^2} + \left ( \frac{d^8}{d^4+d^2x^2+d^4z^2} -2 \frac{d^4}{\sqrt{d^4+d^2x^2+d^4z^2}} + 1 \right ) \\ | ||
& = \frac{d^2x^2+d^2z^2}{d^2+x^2+d^2z^2} + \frac{d^6}{d^2+x^2+d^2z^2} -2 \frac{d^3}{\sqrt{d^2+x^2+d^2z^2}} + 1 \\ | & = \frac{d^2x^2+d^2z^2}{d^2+x^2+d^2z^2} + \frac{d^6}{d^2+x^2+d^2z^2} -2 \frac{d^3}{\sqrt{d^2+x^2+d^2z^2}} + 1 \\ | ||
| − | & = | + | & = \frac{d^2x^2+d^2z^2 + d^6 -2d^3\sqrt{d^2+x^2+d^2z^2} + d^2+x^2+d^2z^2}{d^2+x^2+d^2z^2} \\ |
| − | & = | + | & = \frac{d^6 + d^2 + d^2x^2 + x^2 + 2d^2z^2 -2d^3\sqrt{d^2+x^2+d^2z^2}}{d^2+x^2+d^2z^2} \\ |
& = ? \\ | & = ? \\ | ||
& = ? \\ | & = ? \\ | ||
Revision as of 10:06, 30 December 2015
TSAXS 3D
The q-vector in fact has three components:
- Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{q} = \begin{bmatrix} q_x & q_y & q_z \end{bmatrix} }
Consider that the x-ray beam points along +y, so that on the detector, the horizontal is x, and the vertical is z. We assume that the x-ray beam hits the flat 2D area detector at 90° at detector (pixel) position . The scattering angles are then:
where is the sample-detector distance, Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \scriptstyle \alpha_f ^{\prime} } is the out-of-plane component (angle w.r.t. to y-axis, rotation about x-axis), and Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \scriptstyle \theta_f } is the in-plane component (rotation about z-axis). The alternate angle, , is the elevation angle in the plane defined by Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \scriptstyle \theta_f } . Also note that the full scattering angle is:
The momentum transfer components are:
Check
As a check of these results, consider:
Where we used:
And, we further note that:
- Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{alignat}{2} \cos( \arctan[u]) & = \frac{1}{\sqrt{1+u^2}} \\ \cos \theta_f & = \frac{1}{\sqrt{1 + (x/d)^2}} \\ & = \frac{d^2}{\sqrt{d^2+x^2}} \end{alignat} }
cont
Continuing:
- Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{alignat}{2} \frac{q^2}{k^2} & = \frac{x^2}{d^2+x^2} \frac{d^4}{d^2+z^2 \cos^2 \theta_f} + \left ( \frac{d^2}{\sqrt{d^2+x^2}} \frac{d^2}{\sqrt{d^2+z^2 \cos^2 \theta_f}} - 1 \right )^2 + \frac{z^2 }{d^2+z^2 \cos^2 \theta_f } \frac{d^4}{d^2+x^2} \\ & = d^4\frac{x^2+z^2}{(d^2+x^2)(d^2+z^2 \cos^2 \theta_f)} + \left ( \frac{d^4}{\sqrt{(d^2+x^2)(d^2+z^2 \cos^2 \theta_f)}} - 1 \right )^2 \\ & = \frac{d^4x^2+d^4z^2}{d^4+d^2x^2+d^4z^2} + \left ( \frac{d^4}{\sqrt{d^4+d^2x^2+d^4z^2}} - 1 \right )^2 \\ & = \frac{d^2x^2+d^2z^2}{d^2+x^2+d^2z^2} + \left ( \frac{d^8}{d^4+d^2x^2+d^4z^2} -2 \frac{d^4}{\sqrt{d^4+d^2x^2+d^4z^2}} + 1 \right ) \\ & = \frac{d^2x^2+d^2z^2}{d^2+x^2+d^2z^2} + \frac{d^6}{d^2+x^2+d^2z^2} -2 \frac{d^3}{\sqrt{d^2+x^2+d^2z^2}} + 1 \\ & = \frac{d^2x^2+d^2z^2 + d^6 -2d^3\sqrt{d^2+x^2+d^2z^2} + d^2+x^2+d^2z^2}{d^2+x^2+d^2z^2} \\ & = \frac{d^6 + d^2 + d^2x^2 + x^2 + 2d^2z^2 -2d^3\sqrt{d^2+x^2+d^2z^2}}{d^2+x^2+d^2z^2} \\ & = ? \\ & = ? \\ & = ? \\ & = \frac{ x^2 + z^2 } {d^2 + x^2 + z^2} \\ \frac{q}{k} & = \sqrt{ \frac{ x^2 + z^2 } {d^2 + x^2 + z^2} } \\ & = \frac{ \sqrt{x^2 + z^2} } {\sqrt{d^2 + x^2 + z^2 }} \\ & = \frac{ \left[ \sqrt{x^2 + z^2}/d \right ] } {\sqrt{1 + \left[ \sqrt{x^2 + z^2}/d \right ]^2 }} \\ & = \sin \left( \arctan\left [ \frac{\sqrt{x^2 + z^2}}{d} \right ] \right) \\ q & = \frac{2 \pi}{\lambda} \sin \left( 2 \theta_s \right) \end{alignat} }