Difference between revisions of "Scattering"
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==Geometry== | ==Geometry== | ||
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We define a vector in [[reciprocal-space]] as the difference between the incident and scattered x-ray beams. This new vector is the [[momentum transfer]], denoted by '''q''': | We define a vector in [[reciprocal-space]] as the difference between the incident and scattered x-ray beams. This new vector is the [[momentum transfer]], denoted by '''q''': | ||
:<math> | :<math> | ||
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:<math> | :<math> | ||
\begin{alignat}{2} | \begin{alignat}{2} | ||
− | q = |\mathbf{q}| & = k \sin { ( | + | q = |\mathbf{q}| & = 2 k \sin { ( 2 \theta_s /2 ) } \\ |
− | + | & = \frac{4 \pi}{\lambda} \sin{ \theta_s } | |
− | & = \frac{4 \pi}{\lambda} \sin{ \ | ||
\end{alignat} | \end{alignat} | ||
</math> | </math> | ||
− | Where <math>\scriptstyle 2 \ | + | Where <math>\scriptstyle 2 \theta_s </math> is the scattering angle. |
− | + | See also [[Geometry:TSAXS 3D]]. | |
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==Theory== | ==Theory== | ||
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* [[Diffraction]] | * [[Diffraction]] | ||
* [[Fourier transform]] | * [[Fourier transform]] | ||
+ | * Geometry: | ||
+ | ** [[Geometry:TSAXS 3D|TSAXS 3D]] | ||
+ | ** [[Geometry:WAXS 3D|WSAXS 3D]] |
Latest revision as of 09:29, 23 January 2018
Scattering broadly refers to experimental techniques that use the interaction between radiation and matter to elucidate structure. In x-ray scattering, a collimated x-ray beam is directed at a sample of interest. The incident x-rays scatter off of all the atoms/particles in the sample. Because of the wavelike nature of x-rays (which are simply high-energy photons; i.e. electromagnetic rays), the scattered waves interfere with one another, leading to constructive interference at some angles, but destructive interference at other angles. The end result is a pattern of scattered radiation (as a function of angle with respect to the direct beam) that encodes the microscopic, nanoscopic, and molecular-scale structure of the sample.
Geometry
We define a vector in reciprocal-space as the difference between the incident and scattered x-ray beams. This new vector is the momentum transfer, denoted by q:
The length of this vector is:
Where is the scattering angle.
See also Geometry:TSAXS 3D.
Theory
The mathematical form of scattering is closely related to the Fourier transform. The sample's realspace density distribution is Fourier transformed into an abstract 3D reciprocal-space; scattering probes this inverse space. The fundamental equation in scattering is:
Where the observed scattering intensity (I) in the 3D reciprocal-space (q) is given by an ensemble average of the intensity for all (N) scattering entities probed by the beam. The wave-matter interaction is given by inner term, which coherently sums (interferes) the complex scattering contributions ( denotes the scattering power) of the N entities; the exponential term represents a plane wave (incident radiation). In integral form (for a continuous function of the scattering density ), we can write an integral over all of real-space:
The inner component can be thought of as the reciprocal-space:
This is mathematically identical to the (three-dimensional) Fourier transform.
See Also
- Bragg's law
- Diffraction
- Fourier transform
- Geometry: